File menu > Export > Select File To Export dialog > Save As Type > 3D Studio (*.3DS)
3DS is the 3D Studio (DOS) mesh file format. You can export Autodesk VIZ files to this format.
When you export a 3DS file, the following information is exported:
Position, Rotation and Scale animation. If the controller is a TCB controller, the TCB, Ease In, and Ease Out values are also saved. If the controller is any other type of key controller, the keys are saved but the tangent information is lost. If the controller is not a key controller, only the object's transformation at frame 0 is saved.
Most "static" parameters for cameras and lights, and animation tracks for Roll, Falloff, Hotspot, and FOV.
When you export a 3DS file, the following information is not exported:
When you export a 3DS file, the following occur:
All non-mesh geometry, such as procedural primitives and patches, is collapsed to meshes before export.
Objects are exported as they exist on the frame Autodesk VIZ displays at export time.
Meshes are saved with edge display information and smoothing groups.
Modifier animation is frozen at the current frame, collapsed, and exported as a simple mesh.