Composite Map



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Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Composite

Composite map combines stars, moon, and a glow into the sky.

The Composite map type is made up of other maps, which are overlaid on top of one another using the alpha channel. For this type of map, use overlay images that already contain an alpha channel.

The controls for a Composite map are essentially a list of the maps it combines.

Viewports can display the multiple maps in a composite map. For multiple map display, the display driver must be OpenGL or Direct3D. The software display driver does not support multiple map display.

Procedures

To assign a map:

  1. In the Composite Parameters rollout, click a map button.

    The Browser is displayed.

  2. Choose a map type.

To change the number of maps to composite:

  1. In the Composite Parameters rollout, click Set Number.

  2. In the subdialog, choose the number of maps you want, and then click OK.

Warning: If you reduce the number of maps, previously assigned maps can be lost.

Interface

Set Number—Sets the number of maps to be composited.

Map 1, Map 2, and so on—Choose the button to add a map. Use the check boxes to enable or disable the associated map.

If there are more maps than the Material Editor can display in the Composite Parameters rollout, use the scroll bar on the right to move among them.


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