Glossary
Area lights are a feature of the mental ray renderer. Instead of emitting light from a point source, they emit light from a broader area around the source. Area lights create soft-edged shadows. This can help improve the realism of your rendering.
Note: To render soft-edged shadows, shadows must be ray-traced, not shadow-mapped. See the Render Scene Dialog > Renderer panel > Shadows & Displacement rollout.
Area lights support global illumination, caustics, and other features of the mental ray renderer.
Tip: Area lights take longer to render than point lights. If you are interested in creating a quick test (or draft) rendering, you can use the Area Lights/Shadows As Points toggle to speed up your rendering. This toggle is on the Render Scene dialog > Common panel > Common Parameters rollout.