Track View > Select a track in the Track View hierarchy. > Track View menu bar > Controller menu > Assign > Choose a controller
in the dialog.
Animation menu > Constraints/Transform Controllers/Position Controllers/Rotation Controllers/Scale Controllers> Choose a controller.
Select an object. > Motion panel > Assign Controller rollout > Select a track. > Assign Controller > Choose a controller in
the dialog.
Controllers, like constraints, handle the animation tasks in a scene, including:
An object or parameter doesn't receive a controller until you animate it. As soon as you change an animatable parameter with Auto Key on, or add a key in Track View - Dope Sheet, the software assigns a controller to the parameter. The software chooses a default type for the controller, depending on the animation. You can change the default controller to another type.
The animation controllers are organized in the following categories:
Point3 controllers: for animating three-component values such as colors or 3D points
Position controllers: for animating positions of objects and selection sets
Rotation controllers: for animating rotation of objects and selection sets
Scale controllers: for animating the scale of objects and selection sets
Transform controllers: for animating general transforms (position, rotation, and scale) of objects and selection sets
To change an assigned controller, use Controller > Assign in Track View or in the Motion panel.
The controllers and constraints are:
Color RGB Controller (Point3 XYZ Controller)