Animation Constraints



Your Ad Here

An animation constraint is a special type of controller that can help you automate the animation process. You can use constraints to control an object’s position, rotation, or scale through a binding relationship with another object.

A constraint requires an animated object and at least one target object. The target imposes specific animation limits on the constrained object.

For example, to quickly animate an airplane flying along a predefined path, you can use a Path constraint to restrict the airplane’s motion to a spline.

You can use keyframe animation to toggle the constraint’s binding relationship with its targets over a period of time.

Common uses for constraints include:

There are seven types of constraints:

Tip: You can use Schematic View to see all the Constraint relationships in a scene.


Comments

Return to Autodesk Index

Your Ad Here