The file Autodesk VIZ uses to store settings between sessions is named 3dsviz.ini. By default, you can find it in the location indicated by the MaxData setting on the Configure System Paths dialog.
You can make changes to Autodesk VIZ startup conditions by editing the 3dsviz.ini file in a text editor such as Notepad. If you do edit the file, be sure to maintain the structure and syntax of the original file.
Tip: If you encounter unusual and unexplained user-interface problems using Autodesk VIZ, try deleting the 3dsviz.ini file and restarting. Autodesk VIZ writes a new 3dsviz.ini file to replace the deleted one. Often this will fix problems related to the state of the user interface.
Note: Startup scene conditions are defined by the vizstart.max file. To save a particular startup condition, such as a Plane object representing the ground, create a scene file with the condition present and then save it as maxstart.maxvizstart.maxvizstart.drf. Autodesk VIZ automatically opens this file when you start Autodesk VIZ.
The 3dsviz.ini file includes the following categories:
[Directories]—Defines the default paths for various file operations.
[Performance]—Controls that speed up viewport performance.
[PlugInKeys]—Turns on or off the keyboard shortcuts for plug-ins.
[Renderer]—Controls for rendering alpha and filter backgrounds.
[RenderPresets]—Defines the paths for Rendering Preset files.
[BitmapDirs]—Defines the default map paths for bitmaps used by materials.
[Modstack]—Controls modifier stack button sets and icon display.
[WindowState]—Settings for software display, OpenGL, or Direct3D drivers.
[CustomMenus]—Defines path for the .mnu file.
[CustomColors]—Defines the path for the .clr file.
[KeyboardFile]—Defines the path for the .kbd file.
[Material Editor]—Material Editor settings.
[ObjectSnapSettings]—Settings associated with snaps.
[CommandPanel]—Sets number of columns, and controls rollout display in multiple columns.