2D Maps are two-dimensional images that are typically mapped onto the surface of geometric objects, or used as environment maps to create a background for the scene. The simplest 2D maps are bitmaps; other kinds of 2D maps are generated procedurally.
Bitmap: An image saved as an array of pixels in one of a number of still-image file formats, such as .tga, .bmp, and so on, or an animation file such as .avi, .mov, or .ifl. (Animations are essentially sequences of still images.) Any of the bitmap (or animation) file types that Autodesk VIZ supports can be used as a bitmap in a material.
Checker: Combines two colors in a checker pattern. You can replace either color with a map.
Combustion: Works in conjunction with the Autodesk Combustion product. You can paint directly on a bitmap or object and have the result update in the Material Editor and viewports. The map can include other Combustion effects. Painting and other effects can be animated.
Gradient: Creates a linear or radial ramp of three colors.
Gradient Ramp: Creates a great variety of ramps, using as many colors, maps, and blends as you choose.
Swirl: Creates swirled (spiraling) patterns of two colors or maps.
Tiles: Creates bricks or other tiled materials with colors or material mappings. Includes commonly defined architectural brick patterns, but you can also customize patterns.