mr_Physical_Sky - superclass: textureMap; super-superclass:material - 25:0 - classID: #(1653483166, 1916299967)
NEW in 3ds Max 9: This shader provides means to render realistic physical sky using mental ray.
Constructors:
mr_physical_sky...
Properties:
<mr_Physical_Sky>.AerialPerspective Float default: 0.0 -- animatable; float; Aerial_Perspective
<mr_Physical_Sky>.BackgroundMap UndefinedClass default: undefined -- texturemap; Background_Map
<mr_Physical_Sky>.BackgroundMapOn BooleanClass default: false -- animatable; boolean; Background_Map_On
<mr_Physical_Sky>.GroundColor Color default: (color 51 51 51) -- animatable; fRGBA color; Ground_Color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<mr_Physical_Sky>.GroundColorMap UndefinedClass default: undefined -- texturemap; Ground_Map
<mr_Physical_Sky>.GroundColorMapOn BooleanClass default: true -- animatable; boolean; Ground_Map_On
<mr_Physical_Sky>.Haze Float default: 0.0 -- animatable; float
<mr_Physical_Sky>.HazeMap UndefinedClass default: undefined -- texturemap
<mr_Physical_Sky>.HazeMapOn BooleanClass default: true -- animatable; boolean; Haze_Map_On
<mr_Physical_Sky>.HorizonBlur Float default: 0.1 -- animatable; float; Horizon_Blur
<mr_Physical_Sky>.HorizonHeight Float default: 0.0 -- animatable; float; Horizon_Height
<mr_Physical_Sky>.InheritFromSky BooleanClass default: true -- animatable; boolean; Inherit_from_mr_Sky
<mr_Physical_Sky>.multiplier Float default: 1.0 -- animatable; float
<mr_Physical_Sky>.NightColor Color default: (color 0 0 0) -- animatable; fRGBA color; Night_Color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<mr_Physical_Sky>.NightColorMap UndefinedClass default: undefined -- texturemap; Night_Color_Map
<mr_Physical_Sky>.NightColorMapOn BooleanClass default: true -- animatable; boolean; Night_Color_Map_On
<mr_Physical_Sky>.Redness Float default: 0.0 -- animatable; float
<mr_Physical_Sky>.RednessMap UndefinedClass default: undefined -- texturemap; Redness_Map
<mr_Physical_Sky>.RednessMapOn BooleanClass default: true -- animatable; boolean; Redness_Map_On
<mr_Physical_Sky>.Saturation Float default: 1.0 -- animatable; float
<mr_Physical_Sky>.SaturationMap UndefinedClass default: undefined -- texturemap; Saturation_Map
<mr_Physical_Sky>.SaturationMapOn BooleanClass default: true -- animatable; boolean; Saturation_Map_On
<mr_Physical_Sky>.SunGlow Float default: 1.0 -- animatable; float; Glow_Intensity
<mr_Physical_Sky>.SunIntensity Float default: 1.0 -- animatable; float; Sun_Intensity
<mr_Physical_Sky>.SunScale Float default: 4.0 -- animatable; float; Sun_Scale
mr_Physical_Sky interfaces:
Interface: imrShaderTranslation_ClassInfo
Properties:
Methods:
Actions:
Interface: IMtlRender_Compability_MtlBase
Properties:
Methods:
Actions: