Texture_Sky - superclass: light; super-superclass:node - classID: #(2079724664, 1378764549)
Note:
In 3ds Max 5 and higher, this light is implemented by the Skylight class. The Texture_Sky class is implemented in Autodesk VIZ.
Constructor
Texture_Sky ...
Properties
<Texture_Sky>.on Boolean default: true -- boolean
Toggle the light on and off.
<Texture_Sky>.enabled Boolean default: true -- alias for on
Toggle the light on and off.
<Texture_Sky>.multiplier Float default: 1.0 -- animatable; float
The light multiplier controls the intensity of the skylight.
<Texture_Sky>.sky_mode Integer default: 1 -- integer; Skylight_Mode
Controls the sky mode:
0 - Use Scene Environment
1 - Sky Color
<Texture_Sky>.color Color default: (color 242.25 242.25 255) -- animatable; RGB color
The sky color used by mode 1
<Texture_Sky>.rgb Color default: (color 255 255 255) -- animatable; alias for color
The sky color used by mode 1
<Texture_Sky>.affectDiffuse Boolean default: true -- animatable; boolean; Affect_Diffuse
Corresponds to the Diffuse Illumination checkbox in the UI. When set to true, Light is reflected in all directions, with the most intense light emitting at a right angle to the skylight.
<Texture_Sky>.affectSpecular Boolean default: false -- animatable; boolean; Affect_Specular
Corresponds to the Specular Illumination checkbox in the UI. Light is reflected in one direction at an angle equal to the angle at which the rays arrive at the surface of the skylight.
<Texture_Sky>.castShadows Boolean default: true -- animatable; boolean; Cast_Shadows
Toggle shadow casting on / off.
<Texture_Sky>.exponent Float default: 30.0 -- animatable; float; Specular_Exponent
Controls the amount of sampling of specular surfaces. Higher value increase quality but reduce speed.
<Texture_Sky>.sky_color_map_on Boolean default: true -- animatable; boolean
Toggle the color map usage on/off.
<Texture_Sky>.sky_color_map_amt Float default: 100.0 -- animatable; float
Sets the opacity of the map. When it is 0, only the Sky Color is used. When it is 100, only the map is used.
<Texture_Sky>.sky_color_map UndefinedClass default: undefined -- texmap
The map used to define the color of the sky
<Texture_Sky>.rays_per_sample Integer default: 4 -- animatable; integer
The number of rays used to calculate the skylight falling on a point
<Texture_Sky>.ray_bias Float default: 0.01 -- animatable; float
The closest distance at which objects can cast shadows on a point.
<Texture_Sky>.rayengine Ray_Engine default: ReferenceTarget:Ray_Engine
The Ray engine used by the light.
Interface: NaturalLightClass
Properties:
Methods:
<boolean>isSun()
<boolean>isSky()
Actions:
See also
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods