shadowMap - superclass: Shadow; super-superclass:MAXWrapper - classID: #(256, 0)
Constructor
shadowMap ...
Properties
<shadowMap>.mapsize Integer default: 512 -- animatable; integer; Map_Size
The shadow map size in pixels
<shadowMap>.samplerange Float default: 4.0 -- animatable; float; Map_Range
The shadow map sample range
<shadowMap>.mapbias Float default: 1.0 -- animatable; float; Map_Bias
Controls the shadow map bias - the distance from the shadowing surface to the shadow.
<shadowMap>.absoluteMapBias Boolean default: false -- animatable; boolean; Absolute_Bias
When set to true, the Map bias is taken as world units. When false (relative), the bias is calculated relative to the scene size.
<shadowMap>.twoSidedShadows Boolean default: false -- boolean
When true, backfaces are not ignored when calculating shadows. Objects seen from the inside are not lit by lights from the outside. This costs a bit more render time. When false, backfaces are ignored. Rendering is quicker, but outside lights illuminate object interiors.
See also
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods