The following topics provide the necessary information for accessing and setting up the renderers and render-related elements:
You can use the render() function to invoke the 3ds Max renderer.
Describes a set of system global variables and methods to control the settings of the 3ds Max rendering dialog.
The renderSceneDialog structure provides a set of functions for controlling the Render Scene Dialog window.
envEffectsDialog - Open and Close the Environment and Effects dialog
The envEffectsDialog structure provides a set of functions for controlling the Environemnt and Effects Dialog window.
TabbedDialogs - Controlling Tabbed Dialogs
The tabbedDialogs structure lets you control tabbed dialogs in 3ds Max, including the new tabbed Render Scene dialog in 3ds Max 6.
A MAXClass wrapper was added for the plug-in renderer superclass so that a renderer instance can be worked with in MAXScript.
Renderers is a Structure of systemGlobals. It lets the user assign renderer class instances to the current, production, Material Editor and activeShade renderer
Default_Scanline_Renderer : RendererClass
This class represents the Default Scanline Renderer.
3ds Max Default Scanline Renderer Anti-Aliasing Filters
Describes the Filter class values which are available as 3ds Max Default Scanline renderer anti-aliasing filters.
Mental_Ray_Renderer : RendererClass
This class represents the Mental Ray Renderer.
VUE_File_Renderer : RendererClass
This class represents the VUE File Renderer.
Interface: RadiosityPreferences
Represents the interface to the Renderer Radiosity Preferences. The properties of this interface correspond to UI controls located in the Preferences > Adv.Lighting tab and in Render Scene Dialog of 3ds Max
This is a Core Interface providing access to the Advanced Lighting panel in 3ds Max. It lets the user assign a new radiosity plug-in and open/close/minimize the panel.
Light_Tracer : RadiosityEffect
The Light_Tracer RadiosityEffect is a Global Illumination solver used mainly for advanced lighting simulation in outdoor scenes.
The RadiosityEffect originally implemented in Autodesk VIZ4 based on the Stochastic Relaxation Radiosity method.
This is a Node Interface providing access to the node's Radiosity settings.
Interface: SceneExposureControl
This is a Core Interface providing access to the Scene Exposure Control.
The Interface provides access to the Network Rendering.
Job Properties that Require SendUpdate
Accessing Render Element Information
RTT_Methods : Render To Texture Methods
Methods for texture baking using the network rendering system.
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