This is a Node Interface providing access to the general node posing capabilities. It does not require a Skin modifier in order to be accessed.
Properties:
.skinPos : point3 by value : Read|Write
Get/Set the value of the position part of the transformation pose.
.skinRot : point3 by value : Read|Write
Get/Set the value of the rotation part of the transformation pose - Euler angle in position XYZ
.skinScale : point3 by value : Read|Write
Get/Set the value of the scale part of the transformation pose - Point3 as scale factors x, y, and z
.skinScaleOrient : quat by value : Read|Write
Get/Set the orientation of the scale factor axes
.skinPosEnabled : bool : Read|Write
Check whether the pose position is enabled / Enable the pose position.
.skinRotEnabled : bool : Read|Write
Check whether the pose rotation is enabled / Enable the pose rotation.
.skinScaleEnabled : bool : Read|Write
Check whether the pose scale is enabled / Enable the pose scale.
.skinPoseMode : bool : Read|Write
Check whether the node transformation is in pose mode / Enable the pose mode.
Methods:
<void>setSkinPose()
Sets the state of all three non-animatied skin pose transforms to the animated normal pose
<void>assumeSkinPose()
Sets the state of all three animatied normal pose transforms to the non-animated skin pose transforms.
See also