NEW Tutorial: (WIP)
In this even more exciting step of the Bitmap Painting tool development, we will add the option to directly paint on scene object in the 3ds Max viewports!
Natural Language
We will add a new checkbutton to the User Interface to enable and disable the 3D Painting.
We will define a couple of simple functions using thePainterInterface to control the brush in the viewport, read the UV coordinates of the faces it is painting on and draw in the corresponding area of the bitmap.
MAXScript
macroScript MicroPaint category:"HowTo"
(
global MicroPaint_CanvasRollout
try(destroyDialog MicroPaint_CanvasRollout)catch()
local isErasing = isDrawing = false
local bitmapX = bitmapY = 512
local bitmapx_1 = bitmapx-1
local bitmapy_1 = bitmapy-1
local temp_bitmap_filename = (getDir #preview +"/microPaint_temp.tga")
local theCanvasBitmap = bitmap bitmapX bitmapY color:white filename:temp_bitmap_filename
local theBackgroundBitmap = bitmap bitmapX bitmapY color:white
local currentPos = lastPos = [0,0]
local theChannel = 1
local theObj = undefined
local bary = [0,0,0]
local faceIndex = 1
rcMenu CanvasMenu
(
subMenu "File"
(
menuItem new_menu "New"
menuItem open_menu "Open..."
menuItem save_as "Save As..."
separator file_menu_1
menuItem quit_tool "Quit"
)
subMenu "Edit"
(
menuItem commit_menu "Commit Changes"
separator edit_menu_1
menuItem uv_menu "Get UV Coordinates..."
menuItem paint3d_menu "Toggle 3D Painting..."
)
on commit_menu picked do copy theCanvasBitmap theBackgroundBitmap
on uv_menu picked do MicroPaint_CanvasRollout.unwrapTexture()
on paint3d_menu picked do MicroPaint_CanvasRollout.startPainting3D()
subMenu "Help"
(
menuItem about_tool "About MicroPaint..."
)
on new_menu picked do
(
theBackgroundBitmap = theCanvasBitmap = bitmap bitmapX bitmapY color:MicroPaint_CanvasRollout.paperColor.color filename:temp_bitmap_filename
MicroPaint_CanvasRollout.theCanvas.bitmap = theCanvasBitmap
)
on open_menu picked do
(
theOpenBitmap= selectBitmap()
if theOpenBitmap != undefined do
(
copy theOpenBitmap theCanvasBitmap
copy theOpenBitmap theBackgroundBitmap
close theOpenBitmap
MicroPaint_CanvasRollout.theCanvas.bitmap = theCanvasBitmap
)
)
on save_as picked do
(
theSaveName = getSaveFileName types:"BMP (*.bmp)|*.bmp|Targa (*.tga)|*.tga|JPEG (*.jpg)|*.jpg"
if theSaveName != undefined do
(
theCanvasBitmap.filename = theSaveName
save theCanvasBitmap
theCanvasBitmap.filename = temp_bitmap_filename
)
)
on about_tool picked do messagebox "MicroPaint\nMAXScript Tutorial" title:"About..."
on quit_tool picked do destroyDialog MicroPaint_CanvasRollout
)
fn mesh_filter obj = superclassof obj == GeometryClass and classof obj != TargetObject
rollout MicroPaint_CanvasRollout "MicroPaint"
(
bitmap theCanvas pos:[0,0] width:bitmapX height:bitmapY bitmap:theCanvasBitmap
colorpicker inkColor height:16 modal:false color:black across:6
colorpicker paperColor height:16 modal:false color:white
checkbutton autoSave "AutoSave" width:70 offset:[0,-3] highlightcolor:(color 255 200 200)
checkbutton airBrush "AirBrush" width:70 offset:[0,-3] highlightcolor:(color 200 255 200)
spinner AirBrushSpeed "Speed" range:[0.1,50,10] fieldwidth:30
spinner BrushSize "Size" range:[1,50,1] type:#integer fieldwidth:40
listbox BrushShape items:#("Circle", "Box", "Circle Smooth") pos:[bitmapX+5,0] width:90
pickbutton pickMesh "Pick Mesh" width:90 height:30 highlightcolor:(color 200 200 255) pos:[bitmapX+5,140] filter:mesh_filter autodisplay:true
on pickMesh picked obj do
(
if obj != undefined do
(
theObj = Obj
try
(
copy theObj.material.diffusemap.bitmap theCanvasBitmap
copy theObj.material.diffusemap.bitmap theBackgroundBitmap
theCanvas.bitmap = theCanvasBitmap
)catch()
)
)
checkbutton paint3D "3D PAINT" width:90 height:50 highlightcolor:(color 200 200 255) pos:[bitmapX+5,180]
fn paintBrush pos =
(
if isErasing then
thePaintColor = (getPixels theBackgroundBitmap pos 1)[1]
else
thePaintColor = inkColor.color
if thePaintColor == undefined then thePaintColor = white
case BrushShape.selection of
(
1: (
if distance pos currentPos <= BrushSize.value/2 do
setPixels theCanvasBitmap pos #(thePaintColor)
)
2: setPixels theCanvasBitmap pos #(thePaintColor)
3: (
theFactor = (distance pos currentPos) / (BrushSize.value/2.0)
if theFactor <= 1.0 do
(
theFactor = sin ( 90.0 * theFactor)
thePixels = getPixels theCanvasBitmap pos 1
if thePixels[1] != undefined do
(
thePixels[1] = (thePixels[1] * theFactor) + (thePaintColor * (1.0 - theFactor))
setPixels theCanvasBitmap pos thePixels
)
)
)--end case 3
)--end case
)--end fn
fn drawStroke lastPos pos drawIt: =
(
currentPos = lastPos
deltaX = pos.x - lastPos.x
deltaY = pos.y - lastPos.y
maxSteps = amax #(abs(deltaX),abs(deltaY))
deltaStepX = deltaX / maxSteps
deltaStepY = deltaY / maxSteps
for i = 0 to maxSteps do
(
if airBrush.checked then
for b = 1 to (BrushSize.value / AirBrushSpeed.value) do
paintBrush (currentPos + (random [-BrushSize.value/2,-BrushSize.value/2] [BrushSize.value/2,BrushSize.value/2] ))
else
for b = -BrushSize.value/2 to BrushSize.value/2 do
for c = -BrushSize.value/2 to BrushSize.value/2 do
paintBrush (currentPos + [c,b])
currentPos += [deltaStepX, deltaStepY]
)
if drawIt== true or drawIt == unsupplied do theCanvas.bitmap = theCanvasBitmap
)
fn unwrapTexture =
(
if theObj != undefined then
(
theMesh = snapshotAsMesh theObj
if meshop.getMapSupport theMesh theChannel do
(
faceCount = meshop.getNumMapFaces theMesh theChannel
for f = 1 to faceCount do
(
theFace = meshop.getMapFace theMesh theChannel f
vert1= meshop.getMapVert theMesh theChannel theFace.x
vert2= meshop.getMapVert theMesh theChannel theFace.y
vert3= meshop.getMapVert theMesh theChannel theFace.z
drawStroke [vert1.x * bitmapx_1, bitmapy_1 - vert1.y * bitmapy_1] [vert2.x * bitmapx_1, bitmapy_1 - vert2.y * bitmapy_1] drawIt:false
drawStroke [vert1.x * bitmapx_1, bitmapy_1 - vert1.y * bitmapy_1] [vert3.x * bitmapx_1, bitmapy_1 - vert3.y * bitmapy_1] drawIt:false
drawStroke [vert3.x * bitmapx_1, bitmapy_1 - vert3.y * bitmapy_1] [vert2.x * bitmapx_1, bitmapy_1 - vert2.y * bitmapy_1] drawIt:false
)
)
theCanvas.bitmap = theCanvasBitmap
save theCanvasBitmap
if theObj.material == undefined do theObj.material = Standard()
if theObj.material.diffusemap == undefined do
theObj.material.diffusemap = bitmapTexture filename:temp_bitmap_filename
showTextureMap theObj.material true
autoSave.checked = true
)
)
fn StartStroke = ( thePainterInterface.undoStart() )
fn PaintStroke =
(
theMesh = theObj.mesh
thePainterInterface.getHitFaceData &bary &faceIndex theObj 0
theFace = meshop.getMapFace theMesh theChannel faceIndex
vert1= meshop.getMapVert theMesh theChannel theFace.x
vert2= meshop.getMapVert theMesh theChannel theFace.y
vert3= meshop.getMapVert theMesh theChannel theFace.z
thePoint = bary.x*vert1 + bary.y*vert2 + bary.z*vert3
drawStroke [thePoint.x * bitmapx_1, bitmapy_1 - thePoint.y * bitmapy_1] [thePoint.x * bitmapx_1, bitmapy_1 - thePoint.y * bitmapy_1]
thePainterInterface.clearStroke()
)
fn EndStroke =
(
thePainterInterface.undoAccept()
if autoSave.checked do
(
save theCanvasBitmap
try(theObj.material.diffsemap.bitmap = theCanvasBitmap)catch()
)
)
fn CancelStroke = (thePainterInterface.undoCancel())
fn SystemEndPaintSession = ( paint3D.checked = false )
fn startPainting3D =
(
if thePainterInterface.InPaintMode() or theObj == undefined then
(
thePainterInterface.EndPaintSession()
paint3D.checked = false
)
else
(
paint3D.checked = true
thePainterInterface.pointGatherEnable = TRUE
thePainterInterface.initializeNodes 0 #(theObj)
thePainterInterface.offMeshHitType = 2
thePainterInterface.ScriptFunctions startStroke paintStroke endStroke cancelStroke SystemEndPaintSession
thePainterInterface.startPaintSession()
)
)
on paint3D changed state do startPainting3D()
on MicroPaint_CanvasRollout lbuttondown pos do
(
lastPos = pos
isDrawing = true
isErasing = false
drawStroke lastPos pos
)
on MicroPaint_CanvasRollout rbuttondown pos do
(
lastPos = pos
isErasing = isDrawing = true
drawStroke lastPos pos
)
on MicroPaint_CanvasRollout lbuttonup pos do
(
isErasing = isDrawing = false
if autoSave.checked do save theCanvasBitmap
)
on MicroPaint_CanvasRollout rbuttonup pos do
(
isErasing = isDrawing = false
if autoSave.checked do save theCanvasBitmap
)
on autoSave changed state do if state do save theCanvasBitmap
on MicroPaint_CanvasRollout mousemove pos do
(
if isDrawing do drawStroke lastPos pos
lastPos = pos
)
)
createDialog MicroPaint_CanvasRollout (bitmapx+100) (bitmapy+30) menu:CanvasMenu
MicroPaint_CanvasRollout.theCanvas.bitmap = theBackgroundBitmap
)
--Code in green has not changes since the previous version!
macroScript MicroPaint category:"HowTo"
(
global MicroPaint_CanvasRollout
try(destroyDialog MicroPaint_CanvasRollout)catch()
local isErasing = isDrawing = false
local bitmapX = bitmapY = 512
local bitmapx_1 = bitmapx-1
local bitmapy_1 = bitmapy-1
local temp_bitmap_filename = (getDir #preview +"/microPaint_temp.tga")
local theCanvasBitmap = bitmap bitmapX bitmapY color:white filename:temp_bitmap_filename
local theBackgroundBitmap = bitmap bitmapX bitmapY color:white
local currentPos = lastPos = [0,0]
local theChannel = 1
local theObj = undefined
local bary = [0,0,0]
This variable will be used by the PainterInterface to return the Barycentric Coordinates of the hit point inside the face.
local faceIndex = 1
This variable will be used by the PainterInterface to return the index of the face that has been hit.
rcMenu CanvasMenu
(
subMenu "File"
(
menuItem new_menu "New"
menuItem open_menu "Open..."
menuItem save_as "Save As..."
separator file_menu_1
menuItem quit_tool "Quit"
)
subMenu "Edit"
(
menuItem commit_menu "Commit Changes"
separator edit_menu_1
menuItem uv_menu "Get UV Coordinates..."
menuItem paint3d_menu "Toggle 3D Painting..."
This is the new "Toggle 3D Painting" menu item. We will also add a very prominent button to the main User Interface...
)
on commit_menu picked do copy theCanvasBitmap theBackgroundBitmap
on uv_menu picked do MicroPaint_CanvasRollout.unwrapTexture()
on paint3d_menu picked do MicroPaint_CanvasRollout.startPainting3D()
This is the handler of the new "Toggle 3D Painting" menu item. It calls a function that will toggle the PainterInterface on and off.
subMenu "Help"
(
menuItem about_tool "About MicroPaint..."
)
on new_menu picked do
(
theBackgroundBitmap = theCanvasBitmap = bitmap bitmapX bitmapY color:MicroPaint_CanvasRollout.paperColor.color filename:temp_bitmap_filename
MicroPaint_CanvasRollout.theCanvas.bitmap = theCanvasBitmap
)
on open_menu picked do
(
theOpenBitmap= selectBitmap()
if theOpenBitmap != undefined do
(
copy theOpenBitmap theCanvasBitmap
copy theOpenBitmap theBackgroundBitmap
close theOpenBitmap
MicroPaint_CanvasRollout.theCanvas.bitmap = theCanvasBitmap
)
)
on save_as picked do
(
theSaveName = getSaveFileName types:"BMP (*.bmp)|*.bmp|Targa (*.tga)|*.tga|JPEG (*.jpg)|*.jpg"
if theSaveName != undefined do
(
theCanvasBitmap.filename = theSaveName
save theCanvasBitmap
theCanvasBitmap.filename = temp_bitmap_filename
)
)
on about_tool picked do messagebox "MicroPaint\nMAXScript Tutorial" title:"About..."
on quit_tool picked do destroyDialog MicroPaint_CanvasRollout
)
fn mesh_filter obj = superclassof obj == GeometryClass and classof obj != TargetObject
rollout MicroPaint_CanvasRollout "MicroPaint"
(
bitmap theCanvas pos:[0,0] width:bitmapX height:bitmapY bitmap:theCanvasBitmap
colorpicker inkColor height:16 modal:false color:black across:6
colorpicker paperColor height:16 modal:false color:white
checkbutton autoSave "AutoSave" width:70 offset:[0,-3] highlightcolor:(color 255 200 200)
checkbutton airBrush "AirBrush" width:70 offset:[0,-3] highlightcolor:(color 200 255 200)
spinner AirBrushSpeed "Speed" range:[0.1,50,10] fieldwidth:30
spinner BrushSize "Size" range:[1,50,1] type:#integer fieldwidth:40
listbox BrushShape items:#("Circle", "Box", "Circle Smooth") pos:[bitmapX+5,0] width:90
pickbutton pickMesh "Pick Mesh" width:90 height:30 highlightcolor:(color 200 200 255) pos:[bitmapX+5,140] filter:mesh_filter autodisplay:true
on pickMesh picked obj do
(
if obj != undefined do
(
theObj = Obj
try
(
copy theObj.material.diffusemap.bitmap theCanvasBitmap
copy theObj.material.diffusemap.bitmap theBackgroundBitmap
theCanvas.bitmap = theCanvasBitmap
)catch()
)
)
checkbutton paint3D "3D PAINT" width:90 height:50 highlightcolor:(color 200 200 255) pos:[bitmapX+5,180]
This is the new checkbutton controlling the painting in 3D space. It will turn blue when enabled.
fn paintBrush pos =
(
if isErasing then
thePaintColor = (getPixels theBackgroundBitmap pos 1)[1]
else
thePaintColor = inkColor.color
if thePaintColor == undefined then thePaintColor = white
case BrushShape.selection of
(
1: (
if distance pos currentPos <= BrushSize.value/2 do
setPixels theCanvasBitmap pos #(thePaintColor)
)
2: setPixels theCanvasBitmap pos #(thePaintColor)
3: (
theFactor = (distance pos currentPos) / (BrushSize.value/2.0)