Dent - superclass: textureMap; super-superclass:material - classID: #(536, 0)
Constructor
dent ...
dents ...
Properties
<Dent>.size Float default: 200.0 -- animatable
Sets the relative size of dents. As the size increases, the number of dents decreases when other settings are the same.
<Dent>.strength Float default: 20.0 -- animatable
Higher values increase the number of dents, lower values decrease the number of dents. Decreasing Strength reduces the number of dents over a surface. At 0, the surface is smooth (no dents). Increasing Strength increases the number of dents over a surface. 100 is maximum.
<Dent>.iterations Integer default: 2 -- animatable
Sets the number of calculations used to create the dents.
<Dent>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1
Sets the color of the dent.
<Dent>.map1 TextureMap default: undefined
Colors can be replaced by maps in the dent pattern.
<Dent>.map1Enabled Boolean default: true -- alias: MapOn1
Enables the associated map.
<Dent>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2
Sets the second color of the dent.
<Dent>.map2 TextureMap default: undefined
Assigns second map to the dent pattern.
<Dent>.map2Enabled Boolean default: true -- alias: MapOn2
Enables the associated map.
<Dent>.coords StandardXYZGen -- alias: coordinates
See StandardXYZGen for the StandardXYZGen properties.
See also
TextureMap Common Properties, Operators, and Methods
Material Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods