CharacterAssembly - superclass: helper; super-superclass:node - classID: #(-876649472, -1986750208)
Instances of this class provides the controls, UI and icon for the Character Assembly creation.
Note: This class is not available in Autodesk VIZ.
Constructor
characterAssembly ...
CharacterAssembly objects are typically created using the assemblyMgr.assemble method.
For example:
fn createCharacter nodes =
(
local chr
animate off
(
chr = assemblyMgr.assemble nodes name:(uniqueName "Character") classDesc:CharacterAssembly
chr.assemblyBBoxDisplay = false
chr.wirecolor = (colorMan.getColor #chr_color)*255
)
chr
)
b=box pos:[100,0,0]
s=sphere()
createCharacter #(b,s)
Properties
<CharacterAssembly>.character SubAnim default: SubAnim:CharacterHelper -- SubAnim
References the Character Helper object used. Read-only.
<CharacterAssembly>.characterID Integer default: 132833 -- integer
The ID of the character.
<CharacterAssembly>.displayRes Integer default: 3 -- abimatable; radio button number
Get/set the radio button state controlling the display of the character elements specified in the Assembly for Full Resolution display and Low Resolution display.
<CharacterAssembly>.iconSize Integer default: 10 -- integer
Controls the icon size.
Interface: IMtlRender_Compability_MtlBase
Properties:
Methods:
Actions:
See also
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods