NEW in 3ds Max 9: The Arch and Design Material provides advanced features for the architectural visualization and design industry including useful presets, glossy reflections, custom BRDF reflectivity functions, built-in environment occlusion and edge rounding effects and more.
Constructors:
Arch___Design__mi...
Properties:
.diff_color (Diffuse) : fRGBA color
.diff_rough (Diffuse_Roughness) : float
.diff_weight (Diffuse_Weight) : float
.refl_color (Reflection_Color) : fRGBA color
.refl_gloss (Reflection_Glossiness) : float
.refl_samples (Reflection_Samples) : integer
.refl_interp (Reflection_Interpolation) : boolean
.refl_hlonly (Highlights_Only) : boolean
.refl_metal (Metallic_Reflections) : boolean
.refl_weight (Reflectivity) : float
.refr_color (Refraction_Color) : fRGBA color
.refr_gloss (Refraction_Glossiness) : float
.refr_samples (Refraction_Samples) : integer
.refr_interp (Refraction_Interpolation) : boolean
.refr_ior (Refraction_IOR) : float
.refr_weight (Transparency) : float
.refr_trans_on (Translucency_On) : boolean
.refr_transc (Translucency_Color) : fRGBA color
.refr_transw (Translulcency_Weight) : float
.anisotropy : float
.anisoangle (Anisotropy_Angle) : float
.aniso_mode (Anisotropy_Mode) : integer
.aniso_channel (Anisotropy_Channel) : integer
.refl_func_fresnel (Angular_Function_Fresnel) : boolean
.refl_func_low (Angular_Function_Low) : float
.refl_func_high (Angular_Function_High) : float
.refl_func_curve (Angular_Function_Curve) : float
.refl_falloff_on (Reflection_Max_Dist_On) : boolean
.refl_falloff_dist (Reflection_Max_Dist) : float
.refl_falloff_color_on (Reflection_Max_Dist_Color_On) : boolean
.refl_falloff_color (Reflection_Max_Dist_Color) : fRGBA color
.opts_refl_depth (Reflection_Max_Depth) : integer
.refl_cutoff (Reflection_Cutoff_Threshold) : float
.refr_falloff_on (Refraction_Max_Dist_On) : boolean
.refr_falloff_dist (Refraction_Max_Dist) : float
.refr_falloff_color_on (Refraction_Max_Dist_Color_On) : boolean
.refr_falloff_color (Refraction_Max_Dist_Color) : fRGBA color
.opts_refr_depth (Refraction_Max_Depth) : integer
.refr_cutoff (Refraction_Cutoff_Threshold) : float
.opts_indirect_multiplier (Indirect_Multiplier) : float
.opts_fg_quality (FG_Quality) : float
.inter_density (Interpolation_Density) : integer
.intr_refl_samples (Reflection__Interpolation_points_to_look_up) : integer
.intr_refl_ddist_on (Use_detail_distance) : boolean
.intr_refl_ddist (Detail_distance) : float
.intr_refr_samples (Refraction__Interpolation_points_to_look_up) : integer
.single_env_sample (Single_Environment_Sample) : boolean
.opts_round_corners_on (Round_Corners_On) : boolean
.opts_round_corners_radius (Round_Corners_Radius) : float
.opts_round_corners_any_mtl (Fillet_against_Any_Material) : boolean
.opts_ao_on (AO_Enabled) : boolean
.opts_ao_use_global_ambient (Use_Global_Ambient_Light) : boolean
.opts_ao_samples (AO_Samples) : integer
.opts_ao_distance (AO_Distance) : float
.opts_ao_dark (AO_Shadow_Color) : fRGBA color
.opts_ao_ambient (AO_Ambient_Light_Color) : fRGBA color
.opts_ao_do_details (AO_for_GI_FG_detail_enhancement) : boolean
.opts_no_area_hl (Supress_Highlights_for_visible_area_lights) : boolean
.opts_1sided (Single_sided_glass___translucency) : boolean
.opts_do_refractive_caustics (Do_refractive_caustics) : boolean
.opts_skip_inside (Skip_internal_reflections_in_glass__except_TIR) : boolean
.opts_backface_cull (Back_Face_Culling) : boolean
.opts_propagate_alpha (Propagate_Alpha) : boolean
.no_diffuse_bump (No_bumps_on_diffuse_shading) : boolean
.diff_color_map (Diffuse_Color_Map) : texturemap
.diff_rough_map (Roughness_Map) : texturemap
.refl_color_map (Reflection_Color_Map) : texturemap
.refl_gloss_map (Reflection_Glossiness_Map) : texturemap
.refr_color_map (Refraction_Color_Map) : texturemap
.refr_gloss_map (Refraction_Glossiness_Map) : texturemap
.refr_ior_map (IOR_Map) : texturemap
.refr_transc_map (Translucency_Color_Map) : texturemap
.refr_transw_map (Translucency_Weight_Map) : texturemap
.anisotropy_map : texturemap
.anisoangle_map (Anisotropy_Angle_Map) : texturemap
.refl_falloff_color_map (Reflection_Fade_Color_Map) : texturemap
.refr_falloff_color_map (Refraction_Fade_Color_Map) : texturemap
.indirect_multiplier_map (FG_Multiplier_Map) : texturemap
.fg_quality_map : texturemap
.ao_dark_map (AO_Shadow_Color_Map) : texturemap
.ao_ambient_map (AO_Ambient_Light_Color_Map) : texturemap
.bump_map : texturemap
.displacement_map : texturemap
.cutout_map : texturemap
.environment_map : texturemap
.add_color_map (Additional_Color_Map) : texturemap
.radius_map : texturemap
.diff_color_map_on (Diffuse_Color_Map_On) : boolean
.diff_rough_map_on (Roughness_Map_On) : boolean
.refl_color_map_on (Reflection_Color_Map_On) : boolean
.refl_gloss_map_on (Reflection_Glossiness_Map_On) : boolean
.refr_color_map_on (Refraction_Color_Map_On) : boolean
.refr_gloss_map_on (Refraction_Glossiness_Map_On) : boolean
.refr_ior_map_on (IOR_Map_On) : boolean
.refr_transc_map_on (Translucency_Color_Map_On) : boolean
.refr_transw_map_on (Translucency_Weight_Map_On) : boolean
.anisotropy_map_on : boolean
.anisoangle_map_on (Anisotropy_Angle_Map_On) : boolean
.refl_falloff_color_map_on (Reflection_Fade_Color_Map_On) : boolean
.refr_falloff_color_map_on (Refraction_Fade_Color_Map_On) : boolean
.indirect_multiplier_map_on (FG_Multiplier_Map_On) : boolean
.fg_quality_map_on : boolean
.ao_dark_map_on (AO_Shadow_Color_Map_On) : boolean
.ao_ambient_map_on (AO_Ambient_Light_Color_Map_On) : boolean
.bump_map_on : boolean
.displacement_map_on : boolean
.cutout_map_on : boolean
.environment_map_on : boolean
.add_color_map_on (Additional_Color_Map_On) : boolean
.radius_map_on : boolean
.fg_quality_map_amt (Map_14_Amount) : float
.bump_map_amt (Map_17_Amount) : float
.displacement_map_amt (Map_18_Amount) : float
.mapM0 (Diffuse_Color_Map) : texturemap
.mapM1 (Roughness_Map) : texturemap
.mapM2 (Reflection_Color_Map) : texturemap
.mapM3 (Reflection_Glossiness_Map) : texturemap
.mapM4 (Refraction_Color_Map) : texturemap
.mapM5 (Refraction_Glossiness_Map) : texturemap
.mapM6 (IOR_Map) : texturemap
.mapM7 (Translucency_Color_Map) : texturemap
.mapM8 (Translucency_Weight_Map) : texturemap
.mapM9 (Anisotropy_Map) : texturemap
.mapM10 (Anisotropy_Angle_Map) : texturemap
.mapM11 (Reflection_Fade_Color_Map) : texturemap
.mapM12 (Refraction_Fade_Color_Map) : texturemap
.mapM13 (FG_Multiplier_Map) : texturemap
.mapM14 (FG_Quality_Map) : texturemap
.mapM15 (AO_Shadow_Color_Map) : texturemap
.mapM16 (AO_Ambient_Light_Color_Map) : texturemap
.mapM22 (Radius_Map) : texturemap