The following Filter class values are available as 3ds Max default scanline renderer anti-aliasing filters. The renderer anti-aliasing filter is accessed using the following 3ds Max system global variable:
scanlineRender.antiAliasFilter
Lets you get and set the anti-aliasing filter. For a list of all of the anti-aliasing filters you can say:
showClass "*:filter*"
For example:
scanlineRender.antiAliasFilter = quadratic()
Constructors and Properties
Area:
Area()
Blackman:
Blackman()
Blendfilter:
Blendfilter ...
<Blendfilter>.Blend Float default: 0.3
Catmull_Rom:
Catmull_Rom()
Cook_Variable:
Cook_Variable()
Cubic:
Cubic()
Mitchell_Netravali:
Mitchell_Netravali ...
<Mitchell_Netravali>.Blur Float default: 0.3333
<Mitchell_Netravali>.Ringing Float default: 0.3333
Plate_Match_MAX_R2: (3ds Max only)
Plate_Match_MAX_R2()
Plate_Match_VIZ_R2: (Autodesk VIZ only)
Plate_Match_VIZ_R2()
Quadratic:
Quadratic()
Sharp_Quadratic:
Sharp_Quadratic()
Soften:
Soften()
Video:
Video()
See also
Default_Scanline_Renderer : RendererClass