In this tutorial, you will animate the second, minute and hour hands of a clock. You will learn how to create keyframes in a variety of ways and prepare a set of animation tracks for later recall.

Form a Track Set
Open Watch1.max from the \tutorials\curve_editor folder. If you get a Units Mismatch warning, choose the option “Adopt the File’s Unit Scale”.
Right-click in the viewport and from the Quad menu, choose Curve Editor.
Open the hierarchy so that the rotation Z-axis tracks for each of the hands can be seen.

Create a Track Set by entering Hands in the Track Sets field.

This Track Set can be recalled to conveniently display the included tracks within the Curve Editor.
Animate the Second Hand
The second hand will be animated so that it rotates one second per frame.
Highlight the Second Hand in the list and click Select to select it.

Right-click in the pane displayed on the left to open the Quad menu.
Within the Auto Expand sub menu, make sure the following options are active.

These options display the X, Y, and Z components of the transform tracks.
Click near frame 0 and again near frame 1 to add some keys. Don’t worry about setting the values exactly at this point. You’ll adjust them in a moment.
Right-click and choose Move Keys from the Quad menu. This cancels Add Keys mode.

Click the first key and set its time and value to zero.

Click the second key and set its time to 1 and value to –6.

Setting Key Tangent Type
Click Zoom Horizontal Extents Keys.
Note: It is contained within the Zoom Horizontal Extents flyout.

Repeat the Procedure with the Zoom Value Extents Range (vertical zoom).
The Curve editor zooms in to show only the range with keys, which in this case is frame 0 and 1.

The curve uses the default Auto tangent type. The tangent type should be set to Step.
Click Set Tangents to Step on the Curve Editor’s toolbar. This retains a key’s value until the next key frame.

Setting Parameter Curve Out-of-Range Type
To make the second hand repeat its motion the Out-of-Range type should be set to Relative Repeat.
Animate the Minute Hand
The second hand moves in steps, jumping ahead each second. The minute hand however should move continuously. This can be accomplished with the linear key tangents.
Copying Controllers
In this sequence you’ll animate the hour hand by copying and adjusting the controller from the minute hand.
Choose Hands from the Track Set list.

Right-click and choose Copy from the Quad Menu.

Right-click and choose Paste from the menu.


Make sure the Z Rotation track of the Hour Hand is the only highlighted track.
Select the second key of the Hour Hands Z Rotation track.

Adjust the value at frame 60 from –6 to –0.5.


Although the hour hand is animated you can’t see it move until the animation time is extended.