Working with Particle Flow
In these tutorials, you'll learn how to use the Particle Flow particle system in 3ds Max to create special effects such as
water splashing, mist blowing, the explosive impact of an asteroid into a planet surface, guided missiles trailing smoke and
blowing up targets, and more.
Features Covered in This Section
Among the 3ds Max features covered in these tutorials are the following:
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Spawning particles upon collision with a deflector.
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Changing particle type based on test results.
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Applying forces such as gravity and drag to particles.
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Using scripting with an event-driven particle system.
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Using materials with particles.
All the files necessary for this tutorial are provided on the program disc in the \tutorials\particle_effects directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.