In this lesson, you'll work on a model that was built with an older version of 3ds Max. It's a low-poly model of an airplane that was created using the Mirror tool.
Weld the seam between the two halves:
This model was built in an earlier version of 3ds Max using the Mirror tool, so there is a seam of unwelded vertices where the two halves of the plane meet.
Use Region Zoom to center the view on the cockpit section of the airplane.

Choose Modifiers menu > Mesh Editing > Vertex Weld.
You can also apply the Vertex Weld modifier from the Modify panel > modifier list > Object-Space Modifiers > Vertex Weld.
In the Parameters rollout, set the Threshold value to .75”.
This is one way to clean up the model.
Note: Be careful not to set Threshold too high. If you do, the model will begin to degrade as more vertices get welded together.
Experiment a little by setting the Threshold to 1', then 6”, and then 3”.
While the Vertex Weld can be used to reduce the number of faces a model has, greater values distort the model drastically.
Set the Threshold back to .75” and save the scene as welded_lightning.max.