Using the Skin and Flex Modifiers
The Skin modifier associates a skeleton with a mesh, allowing you to animate the mesh by animating the skeleton. The Skin
modifier works on simple animated structures as well as character meshes. You can use the modifier to control creasing and
muscle bulging.
Skill Level: Intermediate
Time to complete: 2 hours
Features Covered in This Tutorial
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Applying the Skin modifier
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Using envelopes to adjust the effects of the Skin modifier
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Using a Joint Angle deformer to improve skin deformation
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Using a Bulge Angle deformer to simulate a flexing muscle
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Using the Flex modifier to add secondary motion to animation
All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\skin_flex directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.