Using the Skin and Flex Modifiers



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The Skin modifier associates a skeleton with a mesh, allowing you to animate the mesh by animating the skeleton. The Skin modifier works on simple animated structures as well as character meshes. You can use the modifier to control creasing and muscle bulging.

Skill Level: Intermediate

Time to complete: 2 hours

Features Covered in This Tutorial

  • Applying the Skin modifier

  • Using envelopes to adjust the effects of the Skin modifier

  • Using a Joint Angle deformer to improve skin deformation

  • Using a Bulge Angle deformer to simulate a flexing muscle

  • Using the Flex modifier to add secondary motion to animation

Tutorial Files

All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\skin_flex directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

In This Tutorial

Applying Skin to the Alien

Working with the Angle Deformers

Adding Realism with Secondary Motion


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