An important tool in the Unwrap UVW modifier editor is Relax, which algorithmically spreads out texture coordinates to give more even coverage of the underlying texture. This makes it easier to assign specific texture coordinates to the desired areas of the texture. This tutorial gives you a brief look at how to use Relax in a specific texturing application.
All the files necessary for this tutorial are provided on the program disc in the \tutorials\materials_and_rendering directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.
Set up the tutorial:
From the tutorials\materials_and_rendering directory, load the scene file clown_head.max.

The scene contains a model of a head, with a UVW Map modifier set to Planar applied to the face. Also applied to the face is a material with a Checker map. The map helps show where the texture vertices might need to be adjusted.
Edit the UVW mapping:
On the Parameters rollout, click the Edit button.

Only the selected parts of the mesh appear, and all texture vertices are selected.
Note that the texture vertices are most dense around the detailed parts of the face: the eyes, nose, and mouth. This is where you can use Relax to spread out the vertices for easier manual editing.
Drag a selection region around the eyes.

From the Edit UVWs dialog menu bar, choose Tools > Relax dialog.
The Relax Tool dialog appears.

The Relax Tool dialog is modeless. It offers different algorithms to relax the mapping. The default mode, Relax By Edge Angles is often recommended as it minimizes the overlapping of edges.
The selected vertices move apart slightly.

Similarly, use Relax on the vertices around the nose and mouth.