Creating fiery explosions with mapping techniques is effective, but it doesn’t actually illuminate your scene. Adding a light inside the exploding asteroid illuminates its fragments and creates a more dramatic effect.
Put a light inside the asteroid:
Go to Create panel > Lights > Object Type rollout, and click Omni.
Activate the Top viewport, then click the center of the asteroid to create an Omni light.
Because the asteroid is positioned at the center of the scene, the light appears inside the asteroid.
Change the name of the light you just created to inside asteroid light.
Go to the Modify panel and click the white color swatch in the Intensity/Color/Attenuation rollout.
Change the color to orange (R: 255, G: 111, B:56). Then close the Color Selector.
Note: You don't need to animate the light. It will illuminate only the particles, and they appear when the explosion begins.
On the toolbar, turn on Select And Link. Then press the H key to select the parent object. Choose Sphere01 from the list, and then click Link.
On the toolbar, click the Select button to turn off Select And Link.