Materials for Interior Scenes



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One of the most useful 3ds Max features for architectural models is its ability to fashion complex and subtle materials. The 3ds Max Material Editor provides you with ultimate control over the materials you create.

This tutorial focuses on material techniques that lend themselves to interior scenes. Outdoor scenes can use similar materials.

Skill Level: Beginner to Intermediate

Time to complete: 45 minutes

Features Covered in This Tutorial

After completing this tutorial, you should be able to:

  • Use the Material Editor to create and assign materials.

  • Create a simple “one-color” material.

  • Use a map in a material.

  • Create a multi/sub-object material for assigning multiple materials to a single object.

  • Create a Blend material that includes a procedural map.

  • Create and apply an Architectural material.

  • Use the Asset Browser to find textures.

  • Use the UVW Map modifier.

Files for This Tutorial

All the files necessary for this tutorial are provided on the program disc in the \tutorials\designviz directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Lessons in This Tutorial

Materials of One Color: Applying Standard Materials

Adding Complexity: Applying Mapped Materials

Applying Multiple Materials to One Object

Creating 3D Materials: Another Approach to Wood

Using an Architectural Material on the Wall

Material Combinations: Using Blend to Create a Floor Material

Using the UVW Map Modifier to Adjust the Floor Tiles


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