Modeling a Low-Poly Character



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This tutorial demonstrates how to model a character similar to those found in today’s video games. You will explore a variety of modeling techniques, starting with what is commonly called “box modeling.” This means constructing your model from a simple polygon box. You can model just about anything using this method.

You will also make extensive use of the editable poly object and Edit Poly modifier. You will also use the Symmetry modifier to help reduce modeling time and effort.

Skill Level: Intermediate

Time to complete: 6–8 hours

Features Covered in This Tutorial

  • Creating various complex, organic forms from simple objects such as primitives and extruded shapes.

  • Using the Symmetry modifier to create a mirror duplicate of half of the model.

  • Transforming editable poly sub-objects to fine-tune the model shape.

  • Inserting vertices to add resolution where needed.

Tutorial Files

All the files necessary for this tutorial are provided on the program disc in the \tutorials\low_polygon_modeling directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

In This Tutorial

Setting Up the Scene

Creating the Boots

Creating the Pants

Creating the Torso

Creating the Arms


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