Working with Instance Objects



Your Ad Here


Organic growths such as feathers, leaves, flowers, and scales have properties similar to hair, and present similar challenges for modeling. The Hair And Fur modifier lets you model these objects by growing instances of an object.

When you work with instances, please keep the following points in mind:

Set up the tutorial:

  1. 1. Open the file instancing_start.max.

    The scene consists of a dog model with Hair applied, and a plane mapped with a leaf image.

    Both the dog model and the leaf have already been textured with the same material.

  2. Render the Perspective view.

    Dog and leaf both share the same material

Check the leaf object's pivot point:

Choose the leaf to use as an instanced hair:

  1. Select the dog object and open the Tools rollout.

  2. In the Instance Node group, click the pick button (if there is no instance, its label shows “None”), and then in a viewport, click the leaf object.

Render the result:

Next

Working with Surface Lock


Comments

Return to Autodesk Index


Your Ad Here