Getting Started with Physique
This tutorial shows you how to use the Physique modifier to associate a biped with a mesh and fine-tune the association.
In this tutorial, you will learn how to:
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Customize the biped structure
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Pose the biped to fit the mesh
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Adjust vertex assignments with envelope parameters
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Use control points to fine-tune the shapes and sizes of envelopes
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Adjust envelopes in shoulder and hip areas for the best deformation
Skill level: Beginner
Time to complete: 2.5 hours
All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\physique_basics directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.