Character Animation Without Biped



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These tutorials teach how to rig, skin, and animate characters without using the Biped or Physique components. They are for users who prefer to work “from scratch,” or who need to work with models imported from an external source.

Features covered in This Section

  • Working with motion-capture data

  • Setting up a simple IK structure

  • Skin a character to a skeleton

Files for This Section

All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\skin_flex directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Tutorials in this Section

Introduction to Character Rigging

Creating and Editing Character Bones

Using the Skin and Flex Modifiers


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