Bouncing a Ball



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A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds Max.

Skill Level: Beginner

Time to complete: 1 hour 45 minutes

Features Covered in This Tutorial

In these lessons you will learn:

  • Creating animation using transforms.

  • Copying keys in the track bar.

  • Using ghosting to visualize in-betweens.

  • Using tangent handles in the Function Curve Editor to control in-betweens.

  • Creating looping animation using Parameter Out-of-Range Types.

  • Animating using dummy objects.

  • Using Layout mode.

  • Applying Multiplier curves.

  • Working with the Dope Sheet Editor to speed up animation and reverse time.

  • Using Weighted List controllers.

  • Creating squash and stretch effects with the Flex modifier.

  • Animating using Set Key mode.

Tutorial Files

All the files necessary for this tutorial are provided on the program disc in the \tutorials\intro_to_animation directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

In This Tutorial

Creating Animation Using Auto Key

Controlling In-Betweens

Adding Parameter Curve Out-of-Range Types

Animating with Dummy Objects

Using the Dope Sheet Editor

Using Weighted List Controllers

Adding Squash and Stretch with Modifiers


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