A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic
animation processes in 3ds Max.
Skill Level: Beginner
Time to complete: 1 hour 45 minutes
Features Covered in This Tutorial
In these lessons you will learn:
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Creating animation using transforms.
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Copying keys in the track bar.
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Using ghosting to visualize in-betweens.
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Using tangent handles in the Function Curve Editor to control in-betweens.
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Creating looping animation using Parameter Out-of-Range Types.
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Animating using dummy objects.
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Using Layout mode.
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Applying Multiplier curves.
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Working with the Dope Sheet Editor to speed up animation and reverse time.
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Using Weighted List controllers.
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Creating squash and stretch effects with the Flex modifier.
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Animating using Set Key mode.
All the files necessary for this tutorial are provided on the program disc in the \tutorials\intro_to_animation directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.