Material Editor > Any shader with a Coords parameter (or other vector value). > Click the shader button. > Material/Map Browser
> XYZ Generator (3dsmax) > XYZ Generator (3dsmax) Parameters rollout
Material Editor > mental ray Connection rollout > Unlock the Surface component and click the shader button. > Material/Map
Browser > XYZ Generator (3dsmax) > XYZ Generator (3dsmax) Parameters rollout
Material Editor > DGS material > Assign a shader to any component. > Material/Map Browser > XYZ Generator (3dsmax) > XYZ Generator
(3dsmax) Parameters rollout
Note: Shaders appear in the Browser only if the mental ray renderer is the currently active renderer.
The parameters for this shader are equivalent to parameters on the Coordinates rollout for 3D maps.

CoordinateSystem—Chooses the source coordinate system. Default=0 (Object XYZ).
MapChannel—When Explicit Map Channel is the coordinate system source, this value lets you set the map channel; otherwise, it is ignored. Range=1 to 99. Default=1.
Offset—Moves the map pattern in X, Y, and Z. Default=(0.0, 0.0, 0.0).
Tiling—Tiles the map pattern in X, Y, and Z, and makes the pattern narrower. Default=(1.0, 1.0, 1.0).
Angle—Rotates the map pattern in X, Y, and Z. Default=(0.0, 0.0, 0.0).
Blur—Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space. Blur is primarily used to avoid aliasing. Default=1.0.
BlurOffset—Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use when you want to soften or defocus the details in a map to achieve the effect of a blurred image. Default=0.0.