Material Editor > Any shader with a Coords parameter or other vector value. > Click the shader button. > Material/Map Browser
> XYZ Coordinate (3dsmax)
Note: Shaders appear in the Browser only if the mental ray renderer is the currently active renderer.
This shader is identical to the XYZ Generator shader, except that it returns two values instead of one.
When you choose this shader, a Connect Parameter To Shader dialog is displayed, prompting you to choose which of the two values to use. You can later change the choice of value by using the “dot” button to the right of the main shader button.
The XYZ Coordinate shader has the same parameters as the XYZ Generator shader. See XYZ Generator Parameters Rollout for a description of the basic settings.