Viewing and Navigating 3D Space



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Everything you create in 3ds Max is located in a three-dimensional world. You have a variety of options for viewing this enormous stage-like space, from the details of the smallest object to the full extent of your scene.

Using the view options discussed in this section you move from one view to another, as your work and imagination require. You can fill your screen with a single, large viewport, or set multiple viewports to track various aspects of your scene. For exact positioning, flat drawing views are available, as are 3D perspective and axonometric views.

You navigate 3D space by adjusting the position, rotation and magnification of your views. You have full control over how objects are rendered and displayed on the screen.

You can also use the Grab Viewport command to create snapshots of your work as you go.

This section presents these brief topics designed to help you quickly start learning how to organize viewports and navigate through 3D space:

General Viewport Concepts

Home Grid: Views Based on the World Coordinate Axes

Understanding Views

Setting Viewport Layout

Controlling Viewport Rendering

Controlling Display Performance

Using Standard View Navigation

Zooming, Panning, and Rotating Views

Navigating Camera and Light Views

Grab Viewport

For details about viewport commands, see Viewports and Viewport Controls.


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