Material Editor > Any shader with a Coords parameter (or other vector value). > Click the shader button. > Material/Map Browser
> UV Generator (3dsmax)
Material Editor > mental ray Connection rollout > Unlock the Surface component and click the shader button. > Material/Map
Browser > UV Generator (3dsmax)
Material Editor > DGS material > Assign a shader to any component. > Material/Map Browser > UV Generator (3dsmax)
Note: Shaders appear in the Browser only if the mental ray renderer is the currently active renderer.
The UV Generator shader returns 2D mapping coordinates. You can use its settings to adjust a 2D map. The parameters for this shader are equivalent to parameters on the Coordinates rollout for 2D maps.
The interface for this shader consists of two rollouts: