Track View





Main toolbar > Curve Editor (Open)

Graph Editors menu > New Track View

Graph Editors menu > Track View - Curve Editor

Graph Editors menu > Track View - Dope Sheet

Graph Editors menu > Saved Track View > Choose a saved Track View.

Viewport right-click menu > Views > Track > Choose New or a saved Track View.

With Track View, you can view and edit all the keys that you create. You can also assign animation controllers to interpolate or control all the keys and parameters for the objects in your scene.

Track View uses two different modes, Curve Editor and Dope Sheet. Curve Editor mode lets you display the animation as function curves. Dope Sheet mode displays the animation as a spreadsheet of keys and ranges. Keys are color-coded for easy identification. Some of the functions in Track View, such as moving and deleting keys, are also available on the track bar near the time slider, which can be expanded to show curves as well. You can dock the Curve Editor and Dope Sheet windows beneath the viewports at the bottom of the interface, or use them as floating windows. Track View layouts can be named and stored in the Track View buffer and reused. Track View layouts are stored with the MAX file.

Track View — Curve Editor

Track View — Dope Sheet (Edit Keys)

Typical Uses for Track View

Track View can perform a variety of scene management and animation control tasks. Use Track View to:

  • Display a list of objects in your scene and their parameters.

  • Change key values.

  • Change key timing.

  • Change controller ranges (see procedure).

  • Change interpolation between keys.

  • Edit ranges of multiple keys.

  • Edit blocks of time.

  • Add sound to your scene.

  • Create and manage notes about the scene.

  • Change the behavior of the animation outside the range of keys.

  • Change controllers for animated parameters

  • Select objects, vertices, and hierarchies.

  • Navigate the modifier stack in the Modify panel by clicking the modifier items in the Track View Hierarchy.

    Note: Tracks are created for animated vertices in Track View. A Bezier Point3 controller is the default vertex interpolation controller.

Procedures

To change the frames in which a controller takes effect:

When you apply a controller or constraint to an object's motion, the frame range over which controller takes effect is determined by the current active time segment. If you then change the active time segment or the animation length, the duration of the controller's influence doesn't change. Sometimes applying a controller (such as Path Constraint) automatically sets keys that you can use to change this range. But others, such as Noise controllers, don't set keys. In such cases, follow this procedure:

  1. Select the object, and then right-click it and choose Curve Editor from the menu.

  2. Expand the object hierarchy to find the track or tracks to adjust.

  3. From the Modes menu, choose Dope Sheet.

  4. On the Dope Sheet, click the Edit Ranges button.

  5. Adjust the range duration by dragging its endpoints, or its position in the animation by dragging between endpoints.

    For more information, see Dope Sheet.

To select keys in Track View (either mode), do any of the following:

  • Click the key to select an individual key.

  • Drag a selection rectangle around keys to select multiple keys.

  • Hold down the Ctrl key and click to create discontinuous multiple key selections.

Note: If you are in Dope Sheet – Edit Ranges mode, you can use Select Time to select multiple keys.

To delete keys in Track View (either mode):

  1. Select keys on the curve, or on the dope sheet.

  2. Press the Delete key on the keyboard to delete the selected keys.

To force Track View to always display on a second monitor:

If you are running a dual-monitor setup, you can force Track View to display on the right-hand monitor by editing a script.

  1. Right-click the Curve Editor (Open) icon in the main toolbar, and then choose Edit Macro Script.

    The MAXScript script that opens the Track View – Function Curve Editor appears.

  2. Locate the line that reads:

    if (trackviews.open "Track View - Curve Editor" layoutName:"Function Curve Layout") == true then

  3. Replace that line with this one:

    max_window = getMaxWindowSize() --get Desktop size if (trackviews.open "Track View - Curve Editor" layoutName:"Function Curve Layout" pos:[max_window.x/2,0] height:max_window.y width:(max_window.x/2) ) == true then

  4. Save the script and restart 3ds Max.

This should open the Track View in a new session over the right half of the desktop. Assuming that a dual-monitor setup reports twice the width, this will force the Track View on the second monitor. On a single monitor, it opens it over the right half of the monitor. Of course, you could enter your own numbers like pos:[1024,0] height:768 width:1024 in case you are running two monitors at 1024x768.

To open Track View in a viewport:

  • Right-click a viewport label, and then from the menu that opens choose Views > Track > New, or click the name of a saved Track View.

See also

Track View Menu Bar

Curve Editor

Dope Sheet

Track View Workspace

Time Ruler

Filters

Assign Controller

Copy Controller

Paste Controller

Make Controller Unique

Parameter Curve Out-of-Range Types

Add Note Track

Remove Note Track

Edit Keys

Track View Utilities

Select Time

Edit Ranges

Curve Editor Overview

Status Bar/View Controls

Track View Controller Window

Animation Controllers


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