Glossary
A track is a linear representation of animation occurring over time. You can think of a track as a long, straight railroad track, with the animation start time at one end, and the finish time at the other. Keys are placed on the track at intervals that correspond to the time along the track.
The term track is used in several areas of character studio, including the following:
Each animatable object and parameter in 3ds Max and character studio has its own animation track, which you can view and edit in Track View.
Tools are available especially for working with biped tracks. The center of mass is unique in that it has separate tracks for horizontal and vertical animation, which you can select on the Motion panel > Track Selection rollout. You can copy and paste tracks on biped objects to other bipeds with the Copy/Paste rollout.
In the Keyframing Tools rollout, you can clear all animation or just selected tracks.
In the Motion Mixer, the linear areas that hold motion clips are called tracks. Several tracks can be stacked on top of one another to use animation from all tracks at the same time.