The Behavior Assignments and Teams dialog lets you group delegates into teams, and assign behaviors and cognitive controllers to individual delegates and teams. It also lets you modify existing assignments.
Note: Crowd doesn't let you use multiple cognitive controllers with a delegate. You can assign them, but when you solve, the software notifies you that it will use only the first assigned cognitive controller.
Note: The Enable Flashing option helps you see which delegates are affected by different actions in this dialog. When it's turned on, and you perform any of the following, the relevant delegates "flash" (highlight briefly) in the viewports:
To group delegates into a team:
To create a new behavior assignment:
If you want to assign the same behavior to more than one delegate, use the Teams group to collect delegates into teams.
To modify an existing behavior assignment or assignments:
Lets you set up assignments by choosing a behavior or cognitive controller and a delegate or team to assign it to. Choose one item from the left side (upper or lower list), and one item from right side (upper or lower list). Then click the New/Reset Assignment button immediately to the right of the Assignment Design group (vertical button with five right-pointing arrows).
Tip: With the exception of Behaviors, you can choose only one item from either side of this group. To assign the same behavior to more than one delegate, the most efficient method is to use the Teams group to gather delegates into teams.
You can select multiple behaviors for a new assignment to a delegate or team. When you click New Assignment, the software creates a separate assignment for each highlighted behavior. For changing assignments, you're still restricted to choosing one behavior at a time. If you choose an existing assignment and multiple behaviors, the Reset Assignment button becomes unavailable.
To create a new controller, click the Setup rollout > Cognitive Controllers button. You needn't first exit the Behavior Assignments and Teams dialog; when you close the editor, the new controllers are added to the Cognitive Controllers list.
New Behavior—Opens the Select Behavior Type dialog, which lets you add a behavior to the scene for use in an assignment.
Note: If you add the first behavior in the scene from this dialog, the text box in the Crowd object > Setup rollout remains empty, and no rollout for the behavior appears. To edit the behavior, choose it from the list.
This vertical button with five right-pointing arrows on it is situated between the Assignment Design and Behavior Assignments group. It's available only when two items in the Assignment Design group are highlighted (exception: Multiple behaviors can be highlighted). If no item in the Behavior Assignments group is highlighted, clicking the button creates a new assignment and adds it to the assignments list. If one or more items in the Behavior Assignments group are highlighted, clicking the button sets the highlighted assignments to use the highlighted delegate/team and behavior/cognitive controller combination.
To modify or delete an assignment, choose it from the list, whereupon the software highlights the assigned components in the Assignment Design group. Make the changes using the remaining controls in this dialog.
Weight—The relative effect of the assigned behavior or cognitive controller. The higher an assignment's Weight setting is than others', the greater relative effect it will have. This setting is animatable. Default=1.0.
New Team—Adds a team to the list, and opens the Select Delegates dialog to let you specify new team members.
Add Members—Lets you add members to the current team. Use the Select Delegates dialog to specify new team members.
See the introductory note for details.
By default, the Teams group is displayed; click the No Teams button to turn it off. When it's off, click the Teams button to turn it on. The state of the toggle persists only during the current session.
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