Create panel > Lights > Standard > Target Spot button
Create menu > Standard Lights > Target Spotlight
A spotlight casts a focused beam of light like a flashlight, a follow spot in a theater, or a headlight. A target spotlight uses a target object to aim the camera.
Note: When you add a target spotlight, the software automatically assigns a Look At controller to it, with the light's target object assigned as the Look At target. You can use the controller settings on the Motion panel to assign any other object in the scene as the Look At target.
To create a target spotlight:
To adjust a target spotlight:
Use Move on the main toolbar to adjust the light. As an alternative, right-click the light and choose Move.
Because the spotlight is always aimed at its target, you can't rotate it about its local X or Y axis. However, you can select and move the target object as well as the light itself. When you move either the light or the target, the light's orientation changes so it always points at the target.
Note: The target’s distance from the light does not affect the attenuation or brightness of the light.
To select the target:
The target, displayed as a small square, is often in the same area as objects that you want to illuminate. It can be difficult to select it by clicking.
Right-click the light and choose Select Target from the upper-left (Tools 1) quadrant of the quad menu.
Clicking the line that connects the light and its target selects both objects. However, region selection doesn't recognize the link line.
Another way to adjust a spotlight is to use a Light viewport.
To change a viewport to a Light view:
The name of each spotlight or directional light is displayed in the Views list.
Choose the name of the light you want.
The viewport now shows the light's point of view. You can use the Light Viewport Controls to adjust the light.
The default keyboard shortcut for switching to a Light viewport is $.