Create panel > Lights > Photometric Lights > Target Area button
Create menu > Photometric Lights > Target Area Light
A Target Area light emits light from a rectangular area, like a skylight. You can set the light distribution; this light has two types of distribution, with corresponding icons. A target area light uses a target object to aim the light.
Note: When you add a Target Area light, the software automatically assigns a Look At controller to it, with the light's target object assigned as the Look At target. You can use the controller settings on the Motion panel to assign any other object in the scene as the Look At target.
Note: When you rename a Target Area light, the target is automatically renamed to match. For example, renaming Area01 to Klieg causes Area01.Target to become Klieg.Target. The target's name must have the extension .Target. Renaming the target object does not rename the light object.
Diffuse Distribution (Photometric Lights)
Web Distribution (Photometric Lights)
Name and Color Rollout (Lights)
To create a Target Area light:
To select the target:
The target, displayed as a small square, is often in the same area as objects that you want to illuminate. It can be difficult to select it by clicking.
Right-click the light to open the quad menu. In the Tools quadrant, choose Select Target from the pop-up menu.
You can also choose Lights from the Selection Filters list on the toolbar, and then click the target. Clicking the line that connects the light and its target selects both objects.
To adjust the light and target:
On the Main toolbar, click Move. Drag the selection to adjust the light.
Because the light is always aimed at its target, you can't rotate it about its local X or Y axes. However, you can select and move the target object as well as the light itself. When you move either the light or the target, the light's orientation changes so it always points at the target.
You can use the Place Highlight command to change a light's position.