Select an object. > Modify panel > Modifier List > Object–Space Modifiers > Spherify
Select an object. > Modifiers menu > Parametric Deformers > Spherify
The Spherify modifier distorts an object into a spherical shape. This modifier has only one parameter: a Percent spinner that
deforms the object, as much as possible, into a spherical shape.
The success of the operation depends on the topology of the geometry to which it's applied. For example, a cylinder with no
height segments will result in little change. Adding height segments will result in a barrel at 100 percent. Adding cap segments
will produce a sphere.
Try this on a teapot.
Example: To use the spherify modifier to distort a teapot:
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Click Create > Geometry > Standard Primitives > Teapot.
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Create a teapot in the viewports.
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On the Modify panel, choose Spherify from the Modifier List.
The teapot should now look like a sphere.
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Adjust the Percent setting to less than 100%.
Example: To animate spherifying a teapot:
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Click Create >Geometry > Standard Primitives > Teapot.
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Create a teapot in the viewports.
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On the Modify panel, choose Spherify from the Modifier List.
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Turn the Auto Key button on.
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Set the Spherify Percent to 0.
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Move the time slider ahead to frame 30.
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Set the Spherify Percent to 100.
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Turn the Auto Key button off.
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Drag the time slider to play the animation, or click Play.
Percent—Sets the percentage of spherical distortion to apply to an object.