Create panel > Helpers > reactor > SBCollection
Menu bar > reactor > Create Object > Soft Body Collection
reactor toolbar > create Soft Body Collection button
The Soft Body Collection is a reactor helper object that acts as a container for soft bodies. Once you have created a Soft Body Collection, you can add any soft bodies in the scene to the collection. For more information about soft bodies, see Soft Body Modifier.
When you run the simulation, the soft body collections in the scene are examined, and, provided the collections are not disabled, reactor adds the soft bodies they contain to the simulation.
To create and use a Soft Body Collection:
Create some soft bodies by applying the reactor SoftBody modifier to standard objects.
Choose any of the above commands, and then click in any viewport to add the Soft Body Collection.
Note: The icon’s position has no effect on the collection’s behavior.
The collection icon is added to the scene. You can add soft bodies to the collection in two ways: by picking or by using a selection list.
Add objects to the collection using either (or both) of these methods:

Highlight—Click this button to cause the objects in the Soft Bodies list to momentarily display as if selected.
Soft Bodies—Lists the names of the objects currently in the Soft Body Collection.
Pick—Adds an object to the Soft Body Collection. Click this button, and then in the viewport move the cursor over the object to add to the collection. If it is a soft body, the cursor will change from an arrow to a cross and you can select the object to add it to the collection.
Add—Adds one or more objects from the scene to the collection. Click the button to open the Select Soft Bodies dialog. Highlight one or more items in the list, and then click the Select button to add the objects to the collection.
Delete—Removes objects from the collection. In the Soft Bodies list, highlight the bodies to remove from the collection and click this button.
Disabled—When on, the collection and in turn the bodies it contains are not added to the simulation.

Internal Steps—Specifies how many substeps per keyframe are used to simulate the collection. Deformable bodies often require a higher level of simulation accuracy than rigid bodies, so you might need to tweak this value to get realistic results.
Reset Default Values—Resets Internal Steps to its default value.