Show Map in Viewport



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Material Editor > Show Map in Viewport

Material Editor menu > Material menu > Show Map in Viewport

Left: Map shown on sample cube

Right: Map shown in a viewport

Show Map In Viewport displays mapped materials on the surfaces of objects in viewports with the interactive renderer.

The following conditions must be met for mapped materials to display in the viewport:

The state of this button is saved with the material in the library. When you apply a mapped material while Show Map In Viewport is active, the object's Generate Mapping Coords. check box is turned on. This means that you can drag mapped materials from the Material Library in the Browser over objects in your scene, and have the mapped material appear in the viewports.

Tip: You can turn Show Map In Viewport on or off for all materials by choosing Views menu > Activate/Deactivate All Maps.

Note: In the Material/Map Browser and Material/Map Navigator, icons of materials and maps for which Show Map in Viewport is on are red, as shown in the following example:

3D Maps in Viewports

Show Map In Viewport works for 3D procedural maps as well as 2D maps.

3D map display in viewports is not necessarily accurate. To improve the 3D preview, you can use the Material Editor Options dialog to set the 3D Map Sample Scale to equal a main dimension of the object you are applying the map to. For example, if you want to use the planet map on a sphere with a radius of 20, change the map scale from 100 (the default) to 20.

Particle Age and Particle MBlur maps do not preview in viewports.

Multiple Maps in Viewports

Viewports can display multiple maps. For multiple map display, the display driver must be OpenGL or Direct3D. The software display driver does not support multiple map display.

The composite map and mix map support multiple map display.

In addition, turning on Show Map In Viewport at the top level of a standard material lets you view maps on both the diffuse and opacity components (though not on other mapped components).

Procedures

To view maps interactively:

  1. Select an object.

  2. In the object's creation parameters, make sure that Generate Mapping Coords. is on. (If this option isn't enabled, the object can't be mapped.)

    If the object type does not have a mapping coordinates check box, apply a UVW Map modifier.

  3. In the Material Editor, apply the mapped material to the object.

  4. Turn on Show Map In Viewport.

    The map appears on objects assigned the material in all shaded viewports. Now when you adjust a map, the viewports update to display the adjustments.

To turn off interactive texture display:

  • Turn off Show Map In Viewport.

    The object is shaded but the map no longer appears.


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