Shading Type



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The Standard and Raytrace materials let you specify a shading type. Shading types are handled by a "shader," which describes how the surface responds to light.

Warning: When you change the shading type of a material, you lose the settings (including map assignments) for any parameters that the new shader does not support. If you want to experiment with different shaders for a material with the same general parameters, copy the material to a different sample slot before you change its shading type. That way, you can still use the original material if the new shader doesn't give you the effect you want.

Samples of different shading for a standard material

1. Anisotropic

2. Blinn

3. Metal

4. Multi-layer

5. Oren-Nayar-Blinn

6. Phong

7. Strauss

8. Translucent

Several different shaders are available. Some of these are not available for the Raytrace material, as indicated below. Blinn is the most general-purpose of these shaders. The others have special purposes, especially regarding how the material creates highlights.


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