Select a Biped. > Motion panel > Biped rollout > Save File
The Save As dialog lets you save .bip, .fig, or .stp files.
When saving FIG files (in Figure mode), the Save As dialog is a standard Windows Save File dialog. However, when you save BIP or STP files, you can save objects and animation controllers with the file.
History—This drop-down list lets you choose directories where you have recently saved Biped motion files. See Motion File History Lists.
File Name—The name of your FIG, BIP, or STP file.
Save as type—Sets the file type for your saved file.
Saves an incremented version of the segment without overwriting an existing file.
Figure file (.fig)—Saves the structure and position of a biped in Figure mode. After fitting the biped to a mesh in Figure mode, save a figure file. If the biped is accidentally moved in Figure mode, reload this file.
Biped file (.bip)—Saves a biped motion file. A .bip file includes footsteps and keyframe data. Biped files store the complete movement and allow you to create libraries of motion. Create your own .bip library by animating the biped and saving a .bip file.
Step file (.stp)—Save footstep timing and location data in an ASCII format. Step files contain no body keys (spine, arms, etc.).
Save Segment—Lets you select segments of your animation for your BIP or STP file.
Active Time Segment: When on, animation in the active time segment is saved.
Biped Animation Period When selected, only time containing biped animation is saved.
Edited Transition Interval: Saves frames in a transition only. Select a clip on the Motion Flow Script rollout, open the Transition Editor, and then select Save Segment to activate this control.
Tip: Game developers can save only the motion in the transition.
A Keyframe per Frame—Saves a key at every frame. Turn this on if you plan to extract footsteps using Load Motion Capture on the Motion Capture rollout.
Save MAX Objects—When on, any IK, Head Target, or linked object in the scene is saved with the BIP file.
Object list—Each object associated with the biped in the scene is displayed here along with its object type.
All—When on, all associated objects are saved with the BIP file.
Selected—When on, only the highlighted objects are saved with the BIP file.
Save List Controllers—When on, any animation controllers assigned to the biped are saved with the BIP file.
Controller List—Each animation controller used with the biped in the scene is displayed here along with the object that it controls.
All—When on, all associated animation controllers are saved with the BIP file.
Selected—When on, only the highlighted animation controllers are saved with the BIP file.