Utilities panel > Utilities rollout > More button > Utilities dialog > Resource Collector
The Resource Collector gathers the resource files used by a scene (bitmaps, photometric distribution files (IES), and optionally, the scene itself into a single directory.
Warning: The Resource Collector does not collect maps used for displacement mapping or as light projections.

Output Path—Displays the current output path. This can be changed using the Browse button.
Browse—Click to display a Windows file dialog that lets you choose the output path.
Collect Bitmaps/Photometric Files—When on, the Resource Collector places the scene's bitmaps, and photometric files, in the output directory. Default=on.
Include MAX File—When on, the Resource Collector places the scene itself (the .max file) in the output directory. Default=off.
Compress Files—When on, compresses the files into a ZIP file, saved in the output directory. Default=off.
Copy or Move—Choose Copy to make a copy of the files in the output directory. Choose Move to move the files (they are deleted from the directory in which they originally were saved). Default=Copy.
Update Materials—When on, updates material paths. Default=off.
Begin—Click to collect the resource files according to the settings above this button.