Glossary

Repel Behavior



Your Ad Here


In crowd animation, the Repel behavior lets you specify any object or objects (sources) that will force delegates to move away from them. This is basically the opposite of the Seek behavior. If you want delegates to back away from an object, as opposed to turning to face the direction they're moving, use Repel in conjunction with the Orientation behavior.


Comments

Return to Autodesk Index


Your Ad Here