Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Raytrace > Basic Material Extensions Rollout
This rollout contains controls for fine-tuning the effect of the Raytrace map.

Reflectivity/Opacity—These controls affect the intensity of the raytracer's results.
Spinner—Controls the amount of raytracing used by the material it is assigned to. Analogous to the Output Amount parameter in the Output rollout of the Bitmap map type.
Map button—Assigns a map that controls the amount of raytracing. You can vary the amount of raytracing used over the surface of the object.
Tint—With these controls, you can tint the colors returned by the raytracer. Tinting applies only to reflected colors; it doesn't affect the material's diffuse component.
Bump Map Effect—Controls the effect of a bump map on rays that the surface reflects and refracts. For example, you might want to make a glass object highly bumpy, but reduce the bump effect on refracted parts of the scene.