Ray-Trace Acceleration (mental ray Renderer)
The mental ray renderer provides three different ray-tracing methods of accelerating the process of ray tracing. The methods are:
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BSP (Binary Space Partitioning). This method (the default) performs best for most purposes.
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Grid. This method can perform better on multiprocessor systems.
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Large BSP. This method can perform better with large scenes and with distributed bucket rendering.
You set the raytrace acceleration method on the Render Scene Dialog > Renderer panel > Rendering Algorithms rollout.