Render Scene dialog > Choose Default Scanline Renderer as the production renderer. > Advanced Lighting panel > Choose Radiosity.
Rendering menu > Advanced Lighting > Radiosity > Render Scene dialog > Advanced Lighting panel > Radiosity is chosen.
Radiosity is a technique to calculate indirect light. Specifically, radiosity calculates the interreflections of diffuse light among all the surfaces in your scene. To make this calculation, radiosity takes into account the lighting you’ve set up, the materials you’ve applied, and environment settings you’ve made.
The radiosity processing of a scene is distinct from the rendering process. You can render without radiosity. However, to render with radiosity, you must always calculate radiosity first.
Once a radiosity solution for a scene has been calculated, it can be used in multiple renderings, including multiple frames of an animation. If there are moving objects in the scene, radiosity might need to be recalculated; see Animation with Radiosity.
For an overview of radiosity and how radiosity works in 3ds Max, see Radiosity Solution.
For suggestions regarding workflow for using radiosity, see Radiosity Workflows.
Note: Radiosity is also known as global illumination.
Important: If the dimensions of your scene are not realistic, then radiosity will not show realistic lighting, either.
To set units correctly:
Follow these steps if your scene does not already use real-world units.
Right-click 3D Snap Toggle and on the Snaps panel, clear all the settings. Then turn on Vertex to set vertex snap. Close
the dialog.
Choose Tools > Measure Distance to measure some object in the scene for which you know the size; for example, a door or window. The distance displays in the Coordinate Display of the status bar.
Choose Customize > Units Setup and adjust the Scene Unit Scale.
For example, if your object measures 35 scene units long, and your model uses US Standard measurement, then you would enter 1 for the scale, and choose Inches from the drop-down list. This would give you an object 35 inches long.
If your object measures 90 scene units long, and your model uses Metric measurement, then you would enter 1 for the scale, and select Centimeters from the drop-down list. This would give you an object 90 centimeters long.
Example: To process radiosity with photometric lighting:
Use a scene that has geometry set to the correct scale. For more information, see To set units correctly.
For example, if the ceiling is 96 scene units high in the model, make sure the units are set to US Standard (inches) and not Metric.
Choose Photometric from the drop-down list. (The default is Standard.)
Drag in a viewport. The initial point of the drag is the location of the light, and the point where you release the mouse is the location of the target.
Tip:
You can use the Move transform to adjust the location of the light or its target.
Choose Rendering > Environment to display the Environment panel.
On the Exposure Control rollout of the Environment panel, choose Logarithmic Exposure Control from the drop-down list. Click Render Preview. The thumbnail preview shows the effect of exposure control.
On the Logarithmic Exposure Control rollout, adjust the settings until the scene lighting is acceptable. The thumbnail preview updates as you adjust settings.
For example, a brightness of 65 and a contrast of 50 can be good values for interior scenes.
Choose Rendering > Advanced Lighting to display the Advanced Lighting panel. On the Select Advanced Lighting rollout, choose Radiosity as the advanced lighting type.
On the Radiosity Processing Parameters rollout, click Start to begin processing radiosity.
Click Render Scene to render the scene after radiosity processing completes.
Example: To process radiosity with standard lighting:
Photometric lights are recommended for use with radiosity. But if you are working on a scene that already contains standard lights, you can follow these guidelines.
Create or load a scene containing the appropriate geometry for lighting. There is no need to adjust any scale factors.
In the Object Type rollout, click a light type such as Target Spot.
Drag in a viewport. The initial point of the drag is the location of the spotlight, and the point where you release the mouse is the location of the target.
Choose Rendering > Advanced Lighting to display the Advanced Lighting panel. On the Select Advanced Lighting rollout, choose Radiosity as the advanced lighting type.
On the Radiosity Processing rollout, under Interactive Tools, click Setup to display the Environment panel where you set exposure controls.
Note: The exposure controls allow you to control only the intensity of the indirect lighting. 3ds Max retains the original intensity and effect for the direct lighting.
On the Exposure Control rollout of the Environment panel, choose Logarithmic Exposure Control from the drop-down list.
On the Logarithmic Exposure Control rollout, turn on Affect Indirect Only.
On the same rollout, use the Physical Scale setting to assign the standard light a photometric value in candelas.
Click Render Scene to render the scene after radiosity processing.
Radiosity controls appear as rollouts on the Advanced Lighting panel of the Render Scene dialog. To choose radiosity, use the Select Advanced Lighting rollout.

Radiosity Processing Parameters Rollout
Radiosity Meshing Parameters Rollout
Light Painting Rollout (Radiosity)