Motion Synthesis



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The Crowd system in character studio can use two different types of motion synthesis, which lets the software adjust the simulation results dynamically to account for differing conditions. This section deals with the application of motion synthesis to non-bipedal crowds, such as a flock of birds.

You use two dialogs to set up non-bipedal motion synthesis:

Synthesis Dialog

ClipState Dialog

For information on using motion synthesis with bipeds, see Biped Crowds.


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