Modifying NURBS Models and Creating Sub-Objects



Your Ad Here


You can edit NURBS immediately when you enter the Modify panel. You don’t have to apply a modifier, as you do for most kinds of 3ds Max objects.

While you are editing a NURBS object on the Modify panel, you can create sub-objects "on the fly," without having to go back to the Create panel. This is an exception to the way you usually use 3ds Max. The Modify panel for NURBS curve and NURBS surface objects includes rollouts that let you create new NURBS sub-objects.

Example: Rollout for creating NURBS surface sub-objects

Tip: Another way to create curve and surface sub-objects is to use the NURBS Creation Toolbox.

Tip: This is a summary of how to create sub-objects:


Comments

Return to Autodesk Index


Your Ad Here